One For All: Full Cowl (SnowstormOnyx)

"'If I can't save the one small child in front of me... HOW CAN I CALL MYSELF A HERO?!'"-Izuku Midoriya

there's no way this will be added. spec not a stand. Passive: Full Cowl 100%: Upon activating the ultimate, gain access to the move "100% SMASH!!!". Buffing damage for 10 seconds, using 100% smash will cancel out the form.

Moveset

 * United States of World SMASH (E) - Let out powerful consecutive Smashes that deal 0.7 Damage. The startup of the punches are short, and can damage multiple opponents.
 * Texas Smash (R) - An extremely powerful guard-breaking punch that deals 30. Can be parried and perfect-blocked, but not countered. Stuns for a short amount of time if missed. This resets the click cooldown and takes 1 second away from Detroit Smash cooldown.
 * Delaware Smash: Air Force (X) - Flick your fingers and let out 4 air blasts that each deal 7.5 damage. Works similarly to Tusk's Nail Bullets, but does not have to be reloaded. Each blast stuns for 0.22 seconds.
 * Detroit Smash (C) - Lunge forward and let out a straightforward punch that can be parried and perfect-blocked as well as being countered. Range is similar to Anubis' Super2. Just a generic lunge punch.
 * Manchester Smash (B) - Dash forward a few studs and knock the opponent down to the floor. Starting a cutscene before leaping into the air and damaging the opponent with an axe kick. The dash can be blocked, therefore interrupting the move.
 * St. Louis Smash (V) - Punch the opponent into the air before kicking the opponent down to the floor with a powerful roundhouse kick. Deals 5 damage for the punch, and 30 for the kick.
 * Full Cowl: 100% (Z) - Activating this would grant a 5% power boost as well as a 10% speed and -5% cooldown bonus for 10 seconds. However, -5% durability penalty would result in activating this form. This grants access to the Situational Ultimate. Able to be used when 50% damage is dealt/the damage bar is full.
 * 100% SMASH!!! (Situational Ultimate - Z) - This is able to be used 2 seconds after activating 100% Full Cowl. Start with a dash before landing a powerful kick, launching the opponent upwards before landing consecutive punches and knocking them away. Ending the ultimate with a powerful punch, knocking them away. This cancels out the benefits of Full Cowl 100%.
 * My final... SMASH!!! (Situational Ultimate 2 - Block + Z) - If below 30% health with Full Cowl 100% activated, land a powerful Detroit Smash before ending with a kick.
 * Click Combo (LMB) - A generic Smash that deals 15 damage.