Red Hot Chili Pepper (SnowstormOnyx)

"'See this? The city's energy? All mine! My power!'"-Akira Otoishi Passive: Shock Breaker: A bar found above "Stand Summon". The more attacks used, the more the bar is filled. A full bar grants a lower cooldown by 3 seconds, speed is increased by 2x, and power increases by +5. Bar does not reset and only decreases when damage is taken.

Stand Off Moves

 * Charge (C) - Play a guitar solo, charging up RHCP and filling up the Shock bar. Can only be used for the most at 3 seconds, needs to be held down while charging.

Stand On Moves

 * More power than a jet engine! (E) - Let out a electric aura barrage dealing 30 at max Shock bar. Has an ender that stuns longer, as well as the barrage.
 * This just makes me stronger! (R) - A heavy punch or barrage ender. Impale the opponent with a heavy punch while having an electric aura, dealing 30 at max shock bar.
 * Spitfire (X) - Throw a small RC airplane before RHCP gets inside. Crashing into the opponent while the plane gets shocked, dealing 35 damage at max Shock bar.
 * Kiss this! (C) - A counter that involves pointing to your face, inviting the opponent to attack it. If hit, follow up with a blast of electricity then knock them away. Deals 29 damage at max Shock bar.
 * I'll drag you in! (B) - Impale the opponent with a punch dealing 10 before dragging them underground, following up with a beatdown before kicking them back up. Deals 35 damage at max Shock bar.
 * I'll beat you with my pinky! (V) - Uppercut the opponent before barraging them with your pinky. It's an extremely fast barrage but deals a low amount of damage, so it would deal 25 damage at max Shock bar.
 * You wanna get nuts?! Let's get nuts! (Z) - Bring out a guitar with Air Indicator. Start with a punch then play a guitar solo while RHCP pummels and launches flurries of punches to the beat. End with a very powerful haymaker before raising your head and ending the solo with a final strum of the guitar. Damage isn't affected by Shock bar, it stays at its 55 damage.
 * Click Combo (LMB) - 5 consecutive punches that end with a punch to the face.
 * Provoke (Block + 2) - Play a guitar solo that does not charge up the Shock bar.
 * Pilot (H) - Fly instead of walk, able to control the stand to go to places, but not being able to control the user. Moves are able to be used and the Shock bar can still be filled. Piloting would cancel if the user is attacked.