Tusk Act 4 (SnowstormOnyx)

"'It has truly, been a roundabout path...'"-Johnny Joestar

Tusk is a long-ranged stand that has four forms, Act 1 to 4.

Passive

 * Crippled - You crawl, have less durability, and take more damage from attacks. However, you are faster and more powerful. Enabled by default.
 * Golden Rotation Energy! - Your damage is buffed, more durable, and your opponent is marked with TA4's face on top of them when you hit them with an attack (only visible to you). To activate, you need to have full Spin bar, then hit F+C together.

Moveset

 * ORAORAORA!!! (E) - A slightly longer barrage with a semi-heavy at the end. The barrage ends with an "ORA!!!" sound.
 * ORA!!! (R) - A powerful heavy slam that does 37 damage. Can break block, but can be perfectly blocked or parried. Has AoE, and launches the opponent high in the air.
 * Nail Bullets! (X) - You shoot nails. That's it. Has The World's "You've gone pale" range. You can fire 10 nails before having to reload your nails and face a 10 second cooldown.
 * Golden Rectangle Nail (Stand off - Hold X) - You need to hold "X" for this. After 1 second, a golden nail shoots out, taking 5 nail bullets and Tusk Act 2 would appear.
 * Got you! (C) - Enter a wormhole. There are two options: Come back shooting 5 nails by getting into range, or have Tusk do a short beatdown by going underneath the enemy.
 * Chumimi~in... (V) - Shoot a nail bullet imbued with Tusk Act 4. If the bullet hits, then Tusk would punch the opponent before rapidly beating them. Has the range of Jonathan Hamon's "Barrage", except that the nail bullet cannot be redirected.
 * Spin (Z) - A charge bar appears. The more the "Z" key is held down, the more Spin energy is charged. If the bar is full, the user's ultimate is ready. However, people would enable the ultimate by accident, so after the Spin bar is full, there would be a 1-second delay in using the Ultimate.
 * Situational Ultimate - It's time for Lesson 5... (Z) - Do a pose before TA4 begins the beatdown and a cutscene displays. TA4 raises the opponent to the air and slams them down to the ground before doing 5 consecutive punches before doing another powerful beatdown ending with 2 punches and a slam. If the opponent is not below 50 health, 4 punches before going to the second beatdown ending with TA4 diving into the opponent and generating a Spin explosion.
 * Click - A typical uppercut that deals 15 damage. Can break block.

If you use "Pretty long for a shortcut!" on a D4C user to finish them off, there would be a cutscene where the user of D4C and the user of Tusk would duel, and they wouldn't take damage from their bullets and nail bullets until the Tusk user would shoot the D4C user in the head, killing them.